Sunday, December 6, 2015

COMMENTS!?

   This week was a week of weekage. December started and we got the specs for our Documentary Project.

   I want to learn how to make dem explosions bruh.

   The best part of this week was finishing those damn tutorials. How I hate them.

   What sucks is that I am far behind on the magic word project quote thingy.

   Here is a podcast about why TV sucks https://www.youtube.com/watch?v=HsrxS_c9mkA

Totally Rockin' Transitions Man!

   Transitions are the most critical part of switching between different pieces of footage. The keys to transitions is to match the pacing, but if you get overzealous it can take you right out of it. The most common transition in the business is no transition! Are you gonna do that? Are you a square!? Probably, but I'll help you anyway.You can use transitions to increase the engagement felt by the audience or increase to the atmosphere of the sequence. The golden film used for the example is a racist turd nugget that depicts the entire country of Italy as a dinky little playground! Playground Italy, uses a variety of transitions and fast camera movement to add to the to the feeling of the film. Transitions between similar pieces of footage is easy! Transitions between juxtaposing footage is very hard, but much more enjoying for the audience when pulled off. The subjects of the footage should be in similar, placement, etc. as well as maintaining continuity, because that is the fastest way break engagement. Sound is as it always is, the most important part. It can helping tricking clips flow easier, but if you mess up the audio your done, son. . Transitions need to be respected, because if you don't have a particular transition in mind, just use a cut, otherwise you look SLOPPY!

   Ultimately this is useful advice. It is more pro trasition that most the other material we've received, but it doesn't have much else to analyze.

Mythical Writing Structure

   Myths are one of the earliest forms of fiction. Myths are all about themes, so when wanting to create iconic characters, memorable stories, and interesting scenarios, myths are great place to start your structure. A useful tool in myths is repetition, they are a subtle way to build mood, tone, atmosphere, and the theme. Use the setting to emphasize the strengths and weaknesses in your hero. Myths don't have exposition dumps so you'll need not only to move the plot at a brisk pace, but also make sure the audience is engaged and not ever confused. Your character should be flawed in several ways that way their adventure can allow them to better themselves. Alternatively your hero could start off perfect and be worsened by their journey. Have a character start and end the same person can work, but unless you know what your doing have characters go through an arc. But the most important thing in your story is the theme. It is the meat and potatoes of myths so it's a great way get it right.

   This was a very useful article. I always am looking for ways to improve my story writing, and having the myth formula be the framework of the story.

Sunday, November 22, 2015

This Week Sucked

We learned how to After Effects this week. I'm never using After Effects in a project. Premiere will service me right. It always does.


I can make blood... But I want make blood squibs. Do I put the blood in a zip lock bag with an M80?


The steaming turd on my breakfast this week was the relentless demos and tutorials! I'd rather be given a week to make a movie better than Shawshank Redemption!


On the bright side Fallout 3 is my Typography and Fallout 4 is my life.


Frozen could've been 2D!! What the butt Disney Corporation!! I'd forgive the contrived, stupid, nonsensical third act if it meant a movie that looked this good! http://www.hypable.com/frozen-2d-handdrawn-animation-concept-art/


When did 2d become toxic!?

I hope these articles aren't constant

Blue Sky Studios recently made the Peanuts movie. In 3d. The studio wanted to maintain the spirit created in the original comics and animations. To do so they examined the expansive archive of Peanuts stuff. Charlie Brown and his friends have eyes and mouths that tend to wander around their heads. Easy in 2d. Not 3d. Motion lines often swarmed characters in motion so the rigger got more work to do that evening. Nope, never mind. They just freaking drew some motion lines in 2d. But not the rest. Ultimately they did what they wanted and it's not hurting anything.
 This movie is, however, following is following a stupid trend. A trend that should be addressed. Addressed with a simple question. Why? Why is it in 3d? Who ASKED for it to be 3d? Who decided that 2d isn't allowed anymore? When did 2d become toxic? People do this stuff as an "homage" to the original 2d material, painstakingly rigging and modeling to get it right when they could just make it 2d? It's always 3 freaking D. Why? What's so bad about 2d? One could say that these attempts to match the 2d spirit is like a director shooting on film. I could see the parallel to paying respect to the old while moving forward... But what's wrong with 2d? It's cheaper! It's unique! Nothing emulates 2d better than 2d! Why the heck are 2d animated movies such a rare thing in this day and age when it's easier to make 2d than ever? 3d animation is fine, but I shouldn't have to learn French to enjoy a 2d feature length animation made in the 2010s! Why is 2d never an option? It really bums me out that 2d is dying when no one wants it to. It never can catch a break. Luckily it's alive and well on TV, but it's a damn shame that movies won't give it a fair shake.

Ambitious Ambience

Ambient sound is the most important factor in flesher out the background. If the ambience is quiet the setting will feel dead. So this article will slap the pecs of your chest into a soup of good audio quality. Environmental sounds come in 3 flavors. Transient sounds are what's obvious, the quick sounds like footsteps, a table being flipped, a car crash. Speech sounds aren't the important discussion we're paying attention to, be the mushy word soup of background charaters. Evolving sounds are an unchanging audio force, the backgroundiest background noise, crickets, a light bulb, a car engine. But how am I supposed to sounds? Shut up! I'll get there. When recording this junk keep distance in important, the closer you are to the sound the more important it is. To magnify the shock of a crowd, focus on speech ambience so the break is more jarring. When getting sound for a big setpiece like a shootout you'll need to record stuff separately. The gunshots, gore mushing, the shouting, glass breaking, running, bodies smacking the ground. Then you blend that crap and call it a day!
I am gonna be on the prowl for ambient audio shortcomings from now on! It gives an appreciation for that background stuff you normally don't notice, but your brain does. The tip on distance will be valuable, Brady Scream real close, everything else far as ****.

Sunday, November 8, 2015

Crazy Comments!

     This week I learned that Villa Maria has a Video program.

     I now must learn how to make blood squibs.

     The worst part about this week is that I couldn't shoot over the weekend.

    But I learned we have Wednesday off so I can Play Fallout 4 all day!!!!!!

    And now... a trailer for what is sure to be... the greatest movie in the universe... Samurai Cop... 2
https://www.youtube.com/watch?v=996zhYei9Xw

Pixar's Most Nothing Movie

     Inside Out is the story of 5 completely and utterly 1 dimensional characters with 1 personality trait and the little snot they control. The producer of Inside Out was recently interviewed because apparently they saw something magical in this pile of nothing. Emotions are a very complicated thing that are capable of numerous things. They drive to love, hate, create, and destroy. However, Pixar thinks kids are stupid so rather than throwing all their cards on the table they make Inside Out. Which is so nothing I get none of the feels from a movie about all the feels. All 5 of 'em. In the film only five emotions are present: happiness, repulsion, paranoia, rage, and depression. Aptly named Joy, Disgust, Panic, Anger, and Sadness, and their personalities are name-deep. They decided that they would ask scientists about the brain so that they could a cartoon movie aimed at kids with an underlying theme of growing up and relationships. They worn't going for science in the movie so what was the point? Just ask a poet then dabble in the abstract in her mind. Use your imagination! Take a risk! Disney's business model is make all the money rather than some of the money so it was released worldwide. Rather than having it be a product of America with distinct touchstones of American culture, and rather than an entire rewrite to change personalities to fit the culture of other parts of Earth, they changed minor details. The dad's favorite sport is changed from hockey to soccer for our soccer-obsessed friends in... everywhere that isn't North America... Then there's also a scene where this spit swallower gets a turd on her breakfast over a broccoli pizza, and since Japanese kids are pretty ok chilling with broccoli, Pixar put some bell peppers on that crap.

     So this gives insight on this movie. I am just not into this movie honestly. It had potential, but it is so offensively inoffensive that it's unoffensive and I feel nothing for this film I can only describe as nothing. The filmmakers wanted it to be about something, but it's just a generic family movie. So generic I feel nothing for it. In conclusion this movie is nothing.

Bloody Movie Blood Mate!

     We get to learn about the history of movie blood!

     It is believed by some that the first gore filled plays were made by William Shakespear by putting animal organs under the actors costumes. Fake blood started, like most special effects, in France. More specifically the Grand Guigrol, a theater that used a mixture of glycerin (a clear syrupy liquid) and carmine (a red dye from a bug). The resulting mixture was a very liquidy, runny blood. However, in the Film Era of the the early 1900s had Hollywood self censoring brutal deaths to keep Uncle Sam from actually censoring them. After Joseph Burstyn,  Inc. vs Wilson declared film protected under the First Amendment in 1952. At that point TV was invented so film studios had to get creative, blockbusters introduced widescreen, surround sound, epic setpieces, and 3D!

 
     However smaller studios couldn't afford that fancy gear, so the B Movie was born... These small studios relied on sex and buckets of blood. Like Micheal Bay with an R rating. With small budgets they couldn't afford the Guigrol blood, so they used chocolate syrup. It was cheap, ready to use, looks great in monochrome, and actors wouldn't mind swallowing the stuff.


     Meanwhile in Britain while color started to hit the scene Hammer Studios started using what they call Kensington gore. It was made by the retired pharmacist John Tynegate out of golden syrup, water, food coloring, corn starch, and mint extract for taste. This fake blood was used in the Shining.

     However it was to red for some directors. Around the 90's the Dick Smith formula was being used. It had corn syrup instead of golden syrup, water, food coloring, lecithin, and non dairy coffee creamer, resulting in the easiest to control blood texture.

     At the end we got a tip on using shaving cream to clean up the blood. And don't wear your favorite clothes.

     I found this to be very useful! The history was interesting, and the recipes will be helpful in the future. If you plan on making gore ridden movies blood is the basest necessity. It was very straight forward so there aint much else to say.

Sunday, November 1, 2015

It's that Time of the Week...

     This week I learned what a couple of people were for Halloween. Ryan, a furry in the Metro universe. Elaine as cat Harley Quinn. Jack as anorexic Guy Fieri. Gage as a hipster.

     I want to learn how to set up a shot from within a car.

     I'm bummed that I couldn't go Trick or Treating :'(

     But I got my computer fixed!!! That's why the quality of my blogs are so much better this week.

     Now feast your face on my favorite youtube channel!
 https://www.youtube.com/channel/UC3D_ZXHwaKekKwbO_LM48OQ

But here's a taste of what's there.

9 Ways to Composition

     Film is like photography but with a bunch more pictures. Point being your shots should be interesting. Good camerawork is what separates Roland Emmerich's masterpieces from shaky cam garbage in teen novel movies. My personal favorite rule of composition is the rule of thirds. I never notice it until we got that packet, but now I know the magic it holds. Shots without it SUCK. Vertices help lead the audiences' eye to the picture, which creates the illusion of depth. Third are diagonals, they are similar to vertices, provide a more subtle yet dynamic way of directing the eye. A good example of Vertices and diagonals are present in this screenshot from 2012.

See how dynamic that stuff is?
Next comes framing, the ability to make a border out of the environment is an excellent way to make depth. Then there's contrast, which is a juxtaposition in color to make the subject pop. There is also frame fillage, an important subject takes a bunch of the frame while the insignificant part takes less room. Next is to center a character's dominent eye to freak out the audience. Eight is to use patterns so that it's easy on the eye. No one likes shaky cam. Use symmetry, not perfect symmetry, but a good balance so we can take it all in.

     I like this one. Although we literally already learned all of this. But not the Animation class. Ms. Licata should teach them to use these techniques. Their projects will be more aesthetically dynamic.

What Animator are YOU?

     When you're trying to land a job in the animation field it's important to know what you're looking for. When you're creating your demo reel you should tailor it to the genre you're entering. For instance people in the gaming industry with want movement that cycles and can be quickly blended to other movement. For movies and shows you'll what to create mini scenes that show off natural feeling if not realistic movement.  In special effects you'll want to make it as realistic as possible. You should dabble in as many different varieties as possible so you can find your strengths as well as what you enjoy. 
     This is will be useful for anyone that wishes to pursue animation as their path. It gives insight on what to prepare for. Although after learning about the  animation industry last year I realize that it is not the path that will release my ideas to the world. A nice article, but not one I'll use.

Sunday, October 25, 2015

Comment Time!

This week I learned that tutorials get easier.


I want to learn how to alter people's skin pigment in After Effects.


The crap part of this week was the batteries in my smoke detector dying.


On the bright side we got a work day!


Now for the fun bit! Here is the greatest animated hero ever!
https://m.youtube.com/watch?v=WAyNaQ0_gJ8


8 ways to be brilliant

If you want to come up with some nifty ideas obey these simple rules and you'll be getting eureka moments every fifteen or twenty minutes.
1. Look for inspiration not your field, but other fields.
2. Don't make decisions on a whim. Think it through!
3. Internal motivation. You'll only reach a breakthrough on something you like. In other words, I don't think any of us are going to invent a sport.
4. Start from scratch. It will fire up your imagination.
5. Take risks. Play it safe and you won't come up with anything new.
6. Try new things. It is better to have loved and lost, than to have never loved at all.
7. Connect experiences. You never know what clicks if you don't.
8. Be open to magic. Because your best ideas will hit you like a freight train.


So this won't really change my life. It's a cute little article, these are pretty simple and kinda obvious. Regardless if it helps it helps. But I think we all already do most of these.

Trailers are Marvelous

This thing was about Zede Ponce and the trailer industry. Trailers are often made before the movies. He uses lots of CG in his trailers. Clients often scrap an array of trailers until their satisfied. The titles themselves often are painstaking projects in Maya.


This gives insight into the trailer scene. I honestly didn't know there were companies that made trailers professionally. I thought trailers were made by the editor after the fact. Ultimately learning this industry existed was more exciting than learning about this industry.
Ponce closed up by talking about his idea for an Avengers teaser. There is a reason clients reject ideas. Metal being smelted and molded into their symbol could work for a winter arthouse film, but not a summer blockbuster, let alone a Marvel movie.

Sunday, October 18, 2015

Comment!!!

This week we got the specs for the PSA and had a demo on premiere.


I hope to learn further remixing in premiere, because I really want to make some YouTube poops.


I meet Dri this week, finished my audiostory on time, and got the most vital component for my Halloween costume. So pretty good.


I had Fallout 3 freeze on me. Twice. I almost cried.


Bethesda has released some educational materials in the form of animated shorts to keep the Fallout 4 hype train move at the speed of light. Enjoy! https://m.youtube.com/watch?sts=16714&utcoffset=-240&v=Vw21X2jKwCM&oref=https%3A%2F%2Fm.youtube.com%2Fwatch%3Fv%3DVw21X2jKwCM%26itct%3DCCoQpDAiEwjWisr9r83IAhVUEr4KHT7QD3EyC2M0LXZpZGVvcy11WhhVQ3ZaSGUtU1AzeEM3RGRPazRSaThRQnc%253D&has_verified=1&layout=mobile&client=mv-google

Do it for the Music

Music is the simplest and subtlest way to set a mood for a scene. Music has a very strong ability to manipulate the emotion the audience feels. You could use either a soundtrack, music made for it's own sake. Or a score, music made specifically for your thing. It's more important to have tunes that fit the tone, than strictly related to period. In the movie "The Professional" the main baddie play Beethoven on a walkman while he slaughters a family, creating the mood of a madman indifferent to his actions. Another good example of music's power can be seen in Saints Row 3 during the final mission when given the choice of saving your friends or finishing your enemy, and then "I need a Hero" starts playing prompting most players to save their friends because of the soundtrack. There's also the powerful orchestral score of Die Hard that makes the action more powerful but less tense. The most recent Gatsby film opts to use modern music and jazz to convey the fantasy like descriptions of the 20s high life. Music can also hint at a situation. When you hear the Jaws theme you always know that someone will be eaten. It's also important to know when NOT to have music. This is best at creating tension. Silence is unnerving. If Die Hard had no soundtrack, it'd be a lot less fun.
It's also nice to have subtle ambient background music. Stuff you don't notice, but your brain does.


This is useful to the aspiring filmmaker. It is easy to recognize the importance of music when you look for it. I don't to sound like a jerk, but I already knew this stuff, so while this article is pretty useless for me, others could find it invaluable.

Disney and the 3D Drawing App Thingy

Disney is currently beta testing an app that turns coloring book characters into 3d characters. There was lots of technobable that leads me to believe that this app will work best with preprogrammed pictures and models. If it made a 3d object from a 2d drawing it'd be pretty wonky looking. It's results showed the majority of testers felt invigorated to draw again.


This will be a short lived or survive off premade assets and characters that Disney buys. If it gets advanced enough to bring original characters to life guess what? Disney will own the copyright of your character. I'm not against it but if I were to bet, it'd be a free app that works with special expensive coloring books of Disney, Marvel, and Star Wars variety. Another toy if you will. 

Sunday, October 4, 2015

Commently Week

This week we learned that Ms Licata's old classes were demented. The twin towers and dead pigs. My goodness.


I hope we learn how to tint lights in the actual shooting rather than in after effects.


The low end of this week was obliterating my foot with the coffee table. I'm surprised the entire house didn't explode after the immeasurable impact.


As far as good goes, I tried to treat my Fallout 4 hype by watching a video about the making of Fallout 3 video. Then relapsed by watching an interview with the Fallout 4 voice actors. On an unrelated note I also had the most peculiar dream ever. It probably says something about my personality.


Now for the best part! Here is a scene from the masterpiece movie, The Room. The first scene here took over 30 takes. And this was the best: https://m.youtube.com/watch?v=8wo-QRjsm10

A Movie without Action makes Me a Sad Panda

This jerk thinks action scenes do nothing for characterization and plot. Because they're a jerk. But they do understand a bit of what makes a good action scene. So they're not 100% a jerk. If someone does something, shoe it! Don't quick cut, shakey cam, or pan away! Show the carnage! This cheap techniques aren't fun or exciting. Also they say that you should show emotion and reactions from the characters during the fight. But please for love of movies don't overdo it! This can break the feel as well.


Actions scenes are important in movies, more important than this snob thinks. Mad Max: Fury Road could have had Max explain that the death of his family is causing his sanity to slip to Furiosa during a slower scene, but showing his delusions while he runs, punches, and climbs. An action scene that serves as characterization! How about The Avengers, where most of the story occurs in action scenes! Action scenes are awesome! Unless they're quick cut, shakey cam crap meant to get a PG 13 rating. So follow the guys cinematography advice, but not much else.

VR Movies?!

Technology has advanced to a point where you can watch certain movies with a special expensive helmet! The author watched a yak herder documentary with it and discussed the atmosphere it creates. It requires special cameras that I believe google maps uses in order to film 360 degrees around. You can look anywhere and hear the intimate noises, but you can't move or do anything to the action.


This sounds cool, but it really won't work with most movies. You'd have to get fully created sets and long shots of every actor getting it perfect for the whole duration. There would be no interesting shots or even quick shots. The entire movie would need to be crafted around this tech. This can work, but it won't with most movies. The movies that are made with this will need to make back a big budget, so they'd be save and inoffensive. Nothing from the 70s. Overall it's cool but impractical.

Sunday, September 20, 2015

Comment of Weeklidge

The first fortnight of senior was about as boring as expected. Lots of paperwork, but luckily no homework. Film Production is easily my favorite class, but Participation in Government is a good second. My opinions are listened to!


The bum part of the year is getting on the bus after BOCES... and having 4 more periods of school.


All is good and right in the world however for not only did I watch Mad Max: Fury Road... I got it on DVD and Blu-Ray!


I took a political spectrum quiz in PiG this week. I have learned, to the surprize of no one, that I am seated comfortably left on the political spectrum.


I want to learn how to manipulate colors on video, so I can make everyone have teal skin!


As a link of interest I found a blog for the greatest critic of all time! http://insectsunderfoot.blogspot.com/?m=0


That's everything, see ya.

Psychological Mistakes of Filmmakers

This list is a bit more useful.


The best results come from an untainted mind so follow these simple rules to keep creative juices flowing. If you're at your computer all day it could stump you, so move around, eat, think, watch Mad Max, whatever just don't type all day cause consistency curbs originality. Next is most important. Stay true to YOUR vision and don't follow fads! That will date your movie and suck out it's soul. If the producer demands some stupid fad in your movie at least rework to a degree that strengthens the experience. Make everything count. Too much filler = inglorious bastards. Screw that movie. Stressing! Everything fails. If your not confident enough to go full force you fail harder. Don't be an arrogant jerk. No one will benefit and when you fail no one will want you back.


Good stuff. I really like the discourages the use of fads. Fads are why the Amazing Spiderman movie will be forgotten and the Sam Raimi Spiderman movies won't.

How NOT to Solve Procrastination

If you couldn't tell by the date of this blog, I am a carrier procrastinater. The article is a set of tips to help solve it so I thought it'd be useful.


First tip is to analyze the project as a whole.


Second is to make a list of all the stuff you gotta do.


Third: Internet is distracting


Fourth: Do the hardest first.


Five: Plan before you jump in.


Six: Break the task down to it's most basic parts.


These all assume I'm already working and am just stumped. If I'm procrastinating it's that I don't know what to do, it's that I don't FEEL like doing it. None of these will put you back in the groove. This article has done NOTHING to improve my work ethic.

Friday, May 29, 2015

The End of an Era

1)

   I took this class because I really like cartoons, have many ideas for my own cartoons, and after seeing some animation software I realized it was within reach.

2)

   This will sound really cheesy and cliche, but my favorite part of the class was the people in it. It's nice to be around people I can relate to rather than the insane testosterone junkies on the bus I ride here.

3)

   The thing that I abhorred the most was the 3D tutorials, especially the helmet. I also really, really, really hate the deadlines

4)

   My favorite project was the final project. I really like being able to interpret scripts to make my own unique thing.

5)

   I did not paticularly enjoy the helmet tutorial. The helmet was so time consuming and boring.

6)

   8/10, my questions always got answered and I've learned a great deal, however I feel that the demos were long and pointless.

7)

   The most valuable lesson I learned was time management. I hated the deadlines, but now I can crunch.

8)

   Absolutely, this work I can do. If I can't star a multi-billion dollar entertainment company I can still live my dream by doing low-budget stuff on the Internet

9)

   Less demos and tutorials, more projects!

10)

   I look forward to next year

Tuesday, May 26, 2015

Final Project Blog

Interpretation

My idea for the script was to have two aliens discovering a cake dropped by an astronaut. I picked interpretation because I really liked the idea and it would allow an opportunity to reuse my character from the beginning of the year.

Principles

I utilized secondary action while Lulz (character 1) was tinkering with the cake by having Lil (character 2) look at some frosting that got on her hand whilst expressing concern over Lulz's actions. I also used overlapping action by having the frosting getting skewed by a tongue. I used a lot of straight ahead animation on the mouths to keep the flow of their words consistent, but I used pose to pose on the characters to help keep proportions correct and alleviate the workload. I figured exaggeration would be good for the reactions described in the script, so I had the object be mundane, but do miraculous things only to be stopped by another mundane object. I also used appeal in developing the characters, Lil is spontaneous and nonchalant as well as energetic and outgoing, so I made her skin a loud green and made her clothing very bright and colorful to help express her youthful energy and minor ignorance. Meanwhile the more toned-down Lulz who is quicker to recognize potential and outright danger as well as an ego I gave a more subtle skin tone and fashion sense that's upscale for his self image, but not something so flamboyant as to make him look adventurous.

Highlights

I feel I greatly improved on body language. Before I just did still images with moving mouths, but 've put more expression emotion in my characters that I am proud of, the best examples are the "I didn't know THAT would happen" and " let me try this" scenes. 

Improvement

I feel that the weakest part of my animation is the audio editing. There is a sudden cut at the "and how about this" line that makes me sad. There are also a few scenes, the "are you sure about that" scene most prevalent, where not much movement happens that leaves a stagnant feeling that I'm not fond of.

Overview

I think this my best work in 2D this year. While it's not perfect, I still like it and think its pretty good. My strategy worked very well considering this is my best 2D narrative and I finished ahead of schedule. Next time I'll do more work at home to prevent stagnant scenes and pay much closer attention to the audio.

Sunday, May 10, 2015

Deez Comments Bruh

I learned to always check your bag for important things this week, because the low point is that I forgot my flash drives at school over the weekend so I couldn't do didly squat with my final. On the upside I used that freed up time to grind in Fallout and become ridiculously powerful. Ok, I stand corrected, THIS is the high point of my week!! https://m.youtube.com/watch?v=p7hMoxCIe44

Science? Avengers? What's Going on Here!?

So there's some science taking place behind the heroes and their abilities. Maybe not from Marvel, but scientists are defending our heroes! First is the material of Ironman's suit. First it was iron, heavy and not maneuverable. So he upgraded to what eggheads can reasonably justify as nitinol which is strong and lightweight. Furthermore what may sound like comic mumbo jumbo with Stark combining elements to make an element has actually been done a few times by scientists. An explanation that was thought up for the healing abilities of Wolverine, Captain America, and Black Widow came in the form of souped up macrophagecells that handle antigens and rebuilding after an injury. The final theory didn't try to relate their powers to the real world, but instead applies real world physics to Captain America's oppression deflector. It was theorized that the energy that vibranium "adsorbs" is converted to light energy.
I always like it when fiction is theoretically probable! Unfortunately I can't analyze much from an analysis. Their theories weren't stupid and far fetched. They were put in a way that everyone can understand what they mean without feeling stupid. Overall a well thought out, well executed analysis of possibilities in Marvel's fantastical universe. I guess that's why I like Marvel more than DC, they have fun then let smart people sciencify certain parts later, while DC tries so hard to explain everything that the story is lost to exposition.

Game of Ro Sham Bo is Still Better than this Freaking Show

So this article is all about the dragons and how they're made in HBO's golden goose. The rigging and animating is outsourced to a studio in Germany where they... have the guy from Amazing Spiderman and Hunger Games call the shots... Don't get me wrong, the guy is pretty decent at his work, but these three things? Seriously? This guy has worked on the three most painfully average things, with nothing that hasn't already been done better elsewhere, that get hailed like gods that change things. They don't! But I digress... Let's see their toys that shape animation's future. Okay... it's their technique, kinda... So the dragons rigs were simple pretty much lizard rigs at the beginning, but as the dragons get bigger and beefier more controls pivots and features are added. The rigs are rebuild each season (yikes) and get more controllers, now they're at around 400. Bet everyone LOVES playing with it. They have controllers for the back spikes, frill, and much more. Next season there will probably controllers for each individual scale. While they go through the effort of building a new complicated rig each season they do play favorites. They build one rig from scratch and change some colors and sizes. Before you say "oouuoouu building rigs is hard" just remember: Four Hundred Controllers. Beyond that they also hide stuff they want to animate, like the rest of us. They also use bats for reference and several other animals which is genuinely insightful. While most of this bantering nothing new that is pretty useful. Honestly the rest ain't worth the time analyzing, we've heard before.
I don't want to sound mean, but article is not really all that special. While there was some decent advice it's the same basic techniques being regurgitated as if they were revolutionary. Come to think of it... This studio has a bit in common with their movies...

Sunday, May 3, 2015

Finale References #5



Weekly Spanking Comments

I learned that I'll really need to cut corners on my final project if I want to make the deadline. I wish I could learn how to make my computer not lag so much on AnimatePro. The best part of this week was discovering a pretty awesome comic. The downside was reading that little turd's article. I figure I extend my high point of the week to you with my link! http://lackadaisy.foxprints.com/
Enjoy!

This Freaking Guy...


Let's set the record straight. Animation isn't an art. Neither is film. Music isn't art. Literature is also not art. They are tools, techniques, ways to MAKE art. What I'm saying is animation in off itself isn't an art, but AN animation most certainly is. Now to buckle in for my rant on Charlie Kenny's rant.
He says that as long as animation has been around there has always been "disposable" animation. He categorized as cheap cash ins with no impact. He said that the "disposable" animations of the past may have cult followings, but aren't true classics. He shows how one-sided (or stupid) he is here with that claim. If something has a cult following then those people probably hail it a classic. Something doesn't have to be flawless to be significant. He even had the audacity to call Hanna-Barbera an institution of "disposable" animations. The company that held animation in such high regard that they didn't do anything else. Hanna-Barbera cartoon characters are household names and they have revolutionized animation just as much as Walt Disney did. But oh, they were on a budget and cut corners. Their cartoons were low quality and cheap so they're garbage. But I digress, the inspiration for him to infuriate me was born from the rise of amateurs that came from animation software and the internet. He sees the influx of new cheaply made shorts as a sort of plague on the medium. Poor quality shorts whipped as fast as possible. He feels that it brings animation down and ends by asking where the next Walt Disney is.
I'll tell you where the next Walt Disney is: He's us. We use animation as our tool to make our point in our style. Charlie might think he's got it figured out but he has less respect for animation than any amateur animator. He wants one type of animation and the rest he dismisses as trash. He has no respect for diversity and is utterly close minded. Disney was indeed great, but the old ways were pricey, the new ways are cheap. The new amateur animators don't need to pay off production costs. They can make exactly what they want without compromise. Nothing off limits, any message or story can be told, but this guy doesn't respect animation as a way to convey a message. He wants perfect, polished animation, not an interesting message, not an engaging story, not memorable characters, not an original style, no, he wants "classics" his subjective "classics." So his opinion doesn't matter. Animation is more than a smoothly moving picture, it's a stylistic choice by the artist to get their point across, and those who don't respect that don't get to pass judgement on the creations of those who do.

Deja Vu

The stop motion dudes at LAIKA infiltrated our blogs again. This time it be about 3D printing and it's impact. 3D printing itself is pretty awesome, it can houses, cars, limbs, and just about anything else! You could probably make your own Legos with one too. Moving on... in the old days you had to make each stop-motion prop by hand with tools and what not. But 3D printing is quicker, more efficient, more reliable, and more convenient. LAIKA has taken advantage of this for their films, the possibilities of 3D printing have allowed to create 1,875 times as many faces as Jack Skellington from The Night Before Christmas had!
Overall this pretty nifty. I like it when stuff from the blogs resurface. One of my mom's friends actually has a 3D printer. While there is a certain aesthetic to hand made sets, it comes more from how it's built rather than how the pieces are built. Ultimately I don't see any downsides too 3D printing in animation! Nice to enjoy this blog, because the other one ohhh...

Sunday, April 19, 2015

7 day synopsis

This week we learned of our classes superiority (again) at the award ceremony. Now that we're at the final project I think the "what i want to learn" part is obsolete. The downside of this week was that the National Guard wasn't at the military thingy Thursday and I lost 30 minutes of work time. But getting 2 free slices of pizza is definitely the high point! Now here is a Nicolas Cage montage! https://m.youtube.com/watch?v=S73swRzxs8Y

Animate WITH YOUR FACE!

Adobe have come up with an interesting concept. They have software that has face scanning... stuff that will allow your to animate a puppet with your face. You "attach the piece to a facial feature, make faces, and BAM!
While this sounds cool I can't really hop on board. You may be able to animate several things at once, but you would have to hold your head still and be precise with your expression. Frankly that's more tedious than puppeteering by hand. Cool idea, but my head and face are too fidgety for it, not to mention amputees that don't have the required appendages.

Director Dissection

This was 15 tips to be a better director.
1. Give clear directions
 2. The script isn't scripture
 3. Learn other styles to find yours
 4. Don't rush
 5. Don't be vague on what you need done
 6. Friends make things easier
 7. Viewfinders make thing way easier
 8. Time management
 9. Keep things calm
 10. Be nourished
 11. Don't stress over equipment
 12. Don't be a turd
 13. Actors need motivation
 14. Respect the actors' process, or pretend they're Nicolas Cage
 15 Don't tarry
Pretty straight forward, I like it.


Overall this is pretty useful. It is a bit repetitive but the ideas of politeness, pacing, and the like. It's more about the build up to shooting, rather than the shooting itself.

Sunday, April 12, 2015

Comment of the Fortnight!

So this week I about many of your guys' influences! It's interesting to how your styles were shaped by these individuals. I hope I don't have to relearn how to build a 2D puppet! This weeks downside was my terrible presentation that'll do a number on my grade. But on the upside I did watch The Descent! It is a fantastic film that absolutely recommend! It has a great atmosphere and perfectly provokes the emotions it has to! Here's a 2 part analysis of the Cool Cat movie https://m.youtube.com/watch?v=C67thOEtVNQ
https://m.youtube.com/watch?v=FY6H3_d61zc
Although this review doesn't comprehend the complexity in this utter masterpiece of a film. If any of you want to know my interpretation of Cool Cat just ask

Movies are run by the Illuminati!!

This article describes an audience that watched The Good the Bad and the Ugly with BRAIN SENSORS! Scientists studied the brain scans and found each audience member had relatively the same brain reactions! The director not only manipulates the movie, but the audience too! The director must provoke the intended response or the outcome could really damage the entire film. Basically, the reason Guardians of the Galaxy is better than Man of Steel is because the director could light up reactions FAR better (I'm not disrespecting Nolan, he's good at provoking thought, but emotion and character... he struggles with).
  This was pretty interesting. I didn't realize how manipulated I was by movies. It really shows how much power the director has in a project, and that even small choices have a big impact ON OUR MINDS!!!

Job Shmob

This article delves into the details of the animation field of work. Animation is not a field for the weak-willed. It takes a LOT of time and to work in the big leagues. Animation isn't some 9 to 5 punch in punch out monotony, but a career and a bit of a lifestyle. The work isn't consistent and you're constantly working with many places at once, using skills you pick up to relentlessly press forward in your career. Animation requires you to always experiment and hone your skills consistently.
 This puts in perspective what the animation field is like. It definitely requires nothing short of devotion. Animation isn't a field you can survive in unless you truly want it. That sort of pressure makes the work more engaging! Some may prefer something that's simple and pays the bills, but when it comes to a full time career this just what I want! The rush that accompanies stressful work is what I live for!

Sunday, March 22, 2015

Have You Heard The One About A Comment Every Week?

This week I learned that Damien has buffets! Although I'd like to learn how to make objects move on a set path in 2D. The best part of the week is a tie between the buffet and the 6 hour work day. The downer was a headache I got today. All in all, not to shabby. Now here's a little something I find a bit too amusing https://m.youtube.com/watch?v=eXiugeTJaGM

Stregth with yo go bro!

We got a nice little story! A lady had difficulty with story writing, but after ignoring a Debby Downer she be became a talented writer storier! The article discusses the dang ol' importance of working on stuff outside your comfort zone, and to overcome obstacles!


This article was kinda inspiring in a way. I'm aware that the advice has a good point. I figure I should follow it! I always do shorts! I'll do the abstract music video for my IS! I rarely do abstract stuff... and I don't know how to justify Javier and Dracula at the moment.

It's a Bird! It's a Plane! No, it's a Drone!

The drones mentioned aren't male bees, but instead toy helicopters on steroids. These puppies are maneuverable and outfitted with high end cameras! This makes getting aerial shots infinitely easier! Not to mention that with them being smaller than a tripod they can take a multitude of shots! Drone are cheaper, safer, and easier than helicopters and normal cameras making high quality footage attainable for indie films and amateurs! While there are minor drawbacks like battery life and the learning curve, these will probably be resolved relatively soon!


This was pretty cool! Drones open up all new possibilities! If Ms Licata can't aquire us a done next year we can still try duct taping a camera on a RC chopper!

Sunday, March 15, 2015

Curments!!!

We didn't get a strait up lesson this week, but I the importance of being thorough about checking equipment. I'd to learn how to reduce render time. Nothing bad this week, but the ceiling's still busted. But my games are FINALLY done installing! (a month later) Assassins Creed Unity is so much fun! https://m.youtube.com/watch?v=KMCINzvqIoI BAM!!

Animusicion!

This thing says that music and animation are really similar. There are some good points brought up like the rhythm and timing. Positioning can be based off of different instruments and sounds. Repetition is key to music as well as animation. The baseline is like the walk cycle. Breaking repetition is also a great way to add to exaggeration.
This was a pretty interesting thing. It's kinda cool drawing such similarities between two different mediums.

I Shot The Sheriff (With A Camera)

This piece preached shooting video every day! There were 6 fantabulous reasons spoken! Making magic with your camera every day will get you so familiar with it that the creators can learn from you! Practice makes the best brownies, so if you immortalize stuff every day you'll get better at it! Next is experimentation! Try out new stuff, techniques, angle, stands, and what have you, it's Science! You could find the best technique ever! Shooting film every day can also teach you where you're hot and where you not. By doing it constantly you can use your strengths to superify your weaknesses! Next is habit! If you make time to each day for a week you'll be so used to filming that you'll be recording the intervention where people beg to film a little less! And now the real magic! Inspiration! How could you get footage of every facet of your life without coming to an epiphany?


So this is some give advice! I may start this habit! It can't do harm! Unless you, like, film over a family video or something...

Sunday, March 8, 2015

Posting These Comments Is What Keeps Me Going

This week we learned how to slap some audio in Maya, and I can starting working on the rest of my project. I'd like to learn how to make Maya do the animating for me. The best part of this week was scarfing down fish fry on Friday. But at what cost? The previous owners of my house had faulty plumbing so now the upstairs toilets are out of commission and a big chunk of my ceiling got ripped out to fix it. That's the low point of this #*&%ing week. Now for that link of interest, the illustrious Jim Sterling puts in his 2 cents for the ol' how long should video games be debate: https://m.youtube.com/watch?v=bN7HwemK2yg

Spongebob's new D

So our our friends from Bikini Bottom made a leap into 3D WITHOUT EPICLY FAILING!?! Let's see how! :D So what the animators realized is that you need a slight texture to make them not like creepy... things, and to NOT make them look to realistic! Remember the cringe-inducing turtles from that recent atrocity masquerading as a TMNT movie? Do you remember?! DO YOU!?! They also noted that they had to incorporate the fast movement and stretchiness of the characters in order to make the transition work.
While I'm not a fan of 2D becoming 3D I'll give credit where it's do. This studio can do it properly! Now can we get these guys for the next Turtles movie? The kids deserve better!!

Trampoline Light Show!

This here thingy allows us to behold a technique that works for film AND Maya! So basically if you don't want ever scene to look like a torture scenario you need natural (looking) lighting. The way he shows is to have the light bounce on the set. Basically he points the light a bit off and uses reflectors to redirect the, making the reflectors the light source, like pointing a flashlight at the mirror. He also melted molecules when he aimed light at the ceiling!
While this is invaluable to those who want a natural look, I personally prefer a one-light heavy-shadows deal for my work. But should that change I will come back to this.

Sunday, March 1, 2015

Holy sweet cheese mama, it's time for the comment!

So this week we learned that we can do a presentation instead of an essay! I really want to learn how to key frame a lights radius and intensity. I am not enthused by the report we gotta do. I'm also not enthused about having to find a new topic. I am enthused by finishing my characters and GOING GROCERY SHOPPING! Here's something to feast your face on https://m.youtube.com/watch?v=PLIJc7YE_jw THIS is the REAL good editing!

Do dem creatures brah

So this here article speaks in rhythmic certainty on how to make your demo popping. You gotta add that sweet, sweet creature animation! Limiting your job scope can be totally apocalyptic for you when job hunting. There's also that bonus super skill that accompanies learning creature animating their can most epicly make you abilities even more groovalicious. Not to mention the corporate super stars are looking for animators that can finish any project their given in a most cattastic manner cause they don't appreciate specialists my man. There's also using CG effects in live action movies that more often wants creatures instead of people.
This article makes magic happen the way it tells us how the system wants to chill with creature animators. So now we know that in order to achieve the maximum amount of swank in our demo real, we gotta slip in some eye-spinning creature animation!

The Good, the Bad, and the Editing

So this article was by some editors being nominated for an award. It described the difference between good and bad editing. Being that good and bad are subjective this whole presentation is completely redundant and serves as a way for these dudes to toot their own horn. Moving on, they say that good editing is editing you don't notice and bad editing is the stuff you do. Good editing keeps you emersed and bad editing is distracting.
This was short sweet and to the point. They are on to something about making sure there's flow. I can't help but feel editing was a crucial part of our recent chicken project.

Sunday, February 8, 2015

The signal of the weeks end

This week was work days but we did learn a bit about Premiere. I want to learn how to use cell-shading without my grade suffering. Oh, and if there's a short cut for rigging clothe, for trench coat sway. The worst part this week was pulling a muscle in my neck this morning that has made my neck hurt like a mother all day. The high point of this week was finding out the tetris theme is public domain!! So here a video that's about EA's latest escapade https://m.youtube.com/watch?v=k_vGe68T6sM and cloth animation https://m.youtube.com/watch?v=fHuzPA6a0Uw
and some concept art from the Fallout franchise http://fallout.wikia.com/wiki/Category:Fallout_3_concept_art

turtles and rabbits and cars oh my!

I'll try to ignore this things relationship with football and started. Maleficent's director made an animated commercial for a German luxury car company in accordance with the biggest concentration of advertisements and product placement of the year. They took new spin on the tortoise and the hare that destroys the original message but that's what we live for. Anyway, they start of with 2D drawings :D, then they make and rig them in Maya :O, then they texture, with boring, legitimate textures :(. Then animate, then render (how do you like your realism now?! >:D)
So this was pretty basic, but current, we're getting jobs, doing the process right, bright futures and the like. But the message of the commercial... Not a fan. Cheaters never win kids, never.

Turn 4 people into 40!

 There are many scenarios in a film where you need a crowd. Problem is that actors cost $$$$, and most people don't have 37 friends they can whip up without incident. So this article can turn your friends into a gigantic crowd. First off you gotta pack your friends tight son, people in a crowd don't get elbow room so neither do the extras! Also, shoot with a long lens, it's power of depth makes makes it look like an army of random dudes not named Brian is beyond your view. Also have people walk through the shot, cause what social gathering/angry riot stands still? This makes the scene feel more alive and energetic. There's also having a fixed camera and making the extras change clothes between shots then editing the footage together in post to create a mob out 5 copy & pasted people!
These tips could prove invaluable to those of us who need crowds. For a minute I thought I'd have to call in favors or abduct animation kids for my projects next year. So now there's no excuse for vacant rooms, heck, I'll use these for empty areas just to mess with people!

Tuesday, January 27, 2015

Sunday, January 25, 2015

Weekly and the Comment

This week we learned about lighting and just how long it takes to render stuff first hand. I want to learn how to mirror a rig's movement. The most frustrating thing this wee k was the amount of time it takes to render a stupid desk, jeez. The best thing that happened this week? I struck a deal with my mom where I get a game for each mid-term I score 85 or higher on! Here's an in depth tutorial on how to draw Shrek! http://m.youtube.com/watch?v=pDuZSNJFCL8

What if Micheal Bay directed Battle of the Five Armies?

Comment your thoughts, I'm curious to everyone's insight

Lord of the Renders

This was short and sweet. 5 Armies used tons of software in their movies in order to be big. The have a special program to simulate armies marching, sort of like a strategy game. They also have algorithms for wind on the dragon's wings. In addition there's a program for destruction of buildings. Another system it had was the fire. Holy buttcheeks, the movie was done in a week, the rest of the time was rendering!
I wasn't very enthralled honestly, it was just a bunch a 3D features being showcased from a movie I don't care for, in a franchise I despise. While these features a re cool, they're not revolutionary, they don't do much aside from alleviate the workload of an animator. If we had these programs, I doubt any of us would use them, because simply, rendering takes FOREVER without that fancy crud.

You're a Bland One, Mr. Bay...

 I'll confess right now: I've never seen a Michael Bay movie, save for the first few minutes of the first Transformers, but I lost interest at the Megan Fox scene knowing the robots weren't gonna be the main focus. Now after seeing this video I'm inclined to say that the clips I saw... impressed me, though ol' Michael seems to have the personality of a pile of dirt, he's boring. Now on to synopsis. Bay's techniques are more than most give him credit for. One thing he discussed was use of alternating camera angles, close UPS, medium shots, and long shots to give a good feel of of the action, as well as the struggle of Mark Wahlberg and the others that don't matter. Something else uses is actual, real, legitimate big objects in his scenes. He got a real really big propeller, and hung a car from a crane a smack a stunt man with it. He also had a method for physics where threw a tennis ball to tell how long objects should be airborne.
Bay himself might be bland, but his cinematography isn't. I will probably use a lot of these methods next year, and this article got me excited for film class. So cut Mikey some slack, his shots aren't boring.

Sunday, January 11, 2015

Comment Time!

If there is one thing I learned
this week, it's that Maya is complicated. Although we did learn how to build some stuff, like the, ugh, helmet... I'm ready to learn to animate this junk! It'll probably be like the 2D puppets, but with more Ds. The interface, and the helmet, and the cold have frustrated me immensely this week. But seeing everyone's 2D shorts made up for it all! We gotta post them on our blogs! I will as soon as I figure out how. Till then here's an interesting piece of animation history: http://www.youtube.com/watch?v=XWo5aUzJ4_c and this for fun! http://www.youtube.com/watch?v=jFQPDJw8B_o ( this is on my phone so I can't link the links, sorry. My computer can't connect to the interwebs)

Difference between a Dark Souls Boss and a Normal Boss

Size! Now I'm unsalty thanks to Hot Pockets! Let's do this. If you want to make someone big and intimidating follow this article's tips, and your audience's bowels will empty! The obvious one, film from a low angle so your looking up at the individual trying to be imposing. But that's not why we're here, you want the cool stuff! Adjust the space over the actors heads so that the baddy has less than everyone else! And don't show everyone in one shot, a person who's 5'6 isn't scaring anyone. You could also film with a wide angle lens to have a greater contrast in depth! But this one's personal favorite is scaling everything down so that they are truly huge!


I liked this article! It lets us know how to make people look powerful! I'm gonna use these too much next year!These are also useful now when you wanna make someone look big, or tough, or eccentric, or evil, or anything really. I feel proud that I used some of these unintentionally in my 2D short! (the Pay the Man scene)

Murderers still have Prettier Eyes...

Disney is spending time and resources making 3D eyes more realistic. In their research they found that no 2 eyes are alike, unless they're in the same head, but sometimes... Nevermind, work time. Eyes aren't the same, realism is essential to animated movies because breaking rules for fun, message, style, or creative expression is a BIG no no at these studios. So they spent a pile of money on an image capture system to scan YOUR EYES! That never hurts!


So yeah, this made me a little salty. Reality is something I've never been a huge fan of, so I'll admit I'm biased. It rubs me the wrong way that so much cash is spent on this junk that could go to 2D animation, where there's no limits, no restrictions, no need for complex algorithms to get the visual you want! But the real reason, I've seen the 3D eyes Disney has been using! They're not just good, they're REALLY good! That makes this fiasco all the more futile! There was no need! No reason! No demand! That money could have gone to something more creative!