So right from they get go we learn that virtually all sound in video is added in post production, why do they bother lugging giant mics to the set, I wonder. There's 3 basic categories for audio: Ambience - background noise to make the scene feel natural. Library effects - prerecorded effects for general purposes. And Foley - prerecorded effects for specific situations (props, footsteps, cloth, etc.) The origins of this post production sound stuff can be traced to Vaudeville, a type of theater where a snare drum emphasized actions by the performers. In the 20s a man named Jack Foley proposed watching the film and recording the sound live. Nowadays sound is mostly done by a dialogue mixer, a music mixer, and a sound effects mixer. While timing is important, modern technology allows us to fiddle with this, however, the feel of a sound has to be nailed, or it's just clunky and strange.
This just goes to show that audio can't be messed around with. It also shows that audio in film class is gonna suck. It shed light on some new techniques to use in audio work which could prove useful right now for the 2D short. This article, like others, has made me respect and enjoy more things based on their audio, but has also disappointed me in other things audio.
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