You don't need to be the ultimate kung-fu master of human anatomy to be an animator, learning little about it wouldn't hurt your craft. This article has some pointers so let's jump right in.
First you'll want to draw the line of action; a line from foot to head that curves to the body's stance so the character feels more fluid, as well as emphasizing their body language. Then comes height proportion, the head is the best reference to measure things out, but a quick tip is that legs are half a persons height. Now for shoulders, a the article recommends a 3 head width, but unless they're Superman I'd personally recommend a 2 1/2 head width. Also, eyes are in the middle of the head, you should draw people bald before adding thick, luxurious hair on them. Necks ain't straight, they're tilted a little back. Facial muscles don't allow lip corners to move up and down, forcing our mouths to be in a permanent lemon shape. Finally, start the head as a cube to help yourself when it's at an angle.
I liked this one. It had some useful tips, though admittedly I won't follow them all as hyper-realism craps my style.
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