Blog on the Video Game Cinematography link
A video game developer was explaining aspirations for PS4 exclusive game The Order: 1886. The link briefly described video games rising as a excepted form of art. It then got to the main point about the strive of the developers to create a memorable experience through the use of filming techniques to improve the game's experience. Some subtle camera angles allow for the avatars to look humble, sad, scared, angry, and powerful. They went the extra mile in cinematography by adding effects as if seen through a camera, like the lens curve and dirt.
I am very interested in gaming, so this article grabbed my interest fairly well. I think that the use of imperfection and other subtle devises can really help with the immersion levels of a game. I agree that many more subtle devises can make a very interesting gaming experience intensifying the tension and emotion of the game. My curiosity lies with if the cinematic strategies will carry in to gameplay, and what other games are trying this out. This applies to Digital media in both film and animation using filming techniques in an animated world. I doubt any article we get will match the class as perfect as this. But for the record this feels like an Order: 1886 advertisement, nice try Mrs. Licata! I'd rather have Sunset Overdrive on the X-box, cause it has a more relatable personality! And COLOR!
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