Sunday, December 6, 2015

COMMENTS!?

   This week was a week of weekage. December started and we got the specs for our Documentary Project.

   I want to learn how to make dem explosions bruh.

   The best part of this week was finishing those damn tutorials. How I hate them.

   What sucks is that I am far behind on the magic word project quote thingy.

   Here is a podcast about why TV sucks https://www.youtube.com/watch?v=HsrxS_c9mkA

Totally Rockin' Transitions Man!

   Transitions are the most critical part of switching between different pieces of footage. The keys to transitions is to match the pacing, but if you get overzealous it can take you right out of it. The most common transition in the business is no transition! Are you gonna do that? Are you a square!? Probably, but I'll help you anyway.You can use transitions to increase the engagement felt by the audience or increase to the atmosphere of the sequence. The golden film used for the example is a racist turd nugget that depicts the entire country of Italy as a dinky little playground! Playground Italy, uses a variety of transitions and fast camera movement to add to the to the feeling of the film. Transitions between similar pieces of footage is easy! Transitions between juxtaposing footage is very hard, but much more enjoying for the audience when pulled off. The subjects of the footage should be in similar, placement, etc. as well as maintaining continuity, because that is the fastest way break engagement. Sound is as it always is, the most important part. It can helping tricking clips flow easier, but if you mess up the audio your done, son. . Transitions need to be respected, because if you don't have a particular transition in mind, just use a cut, otherwise you look SLOPPY!

   Ultimately this is useful advice. It is more pro trasition that most the other material we've received, but it doesn't have much else to analyze.

Mythical Writing Structure

   Myths are one of the earliest forms of fiction. Myths are all about themes, so when wanting to create iconic characters, memorable stories, and interesting scenarios, myths are great place to start your structure. A useful tool in myths is repetition, they are a subtle way to build mood, tone, atmosphere, and the theme. Use the setting to emphasize the strengths and weaknesses in your hero. Myths don't have exposition dumps so you'll need not only to move the plot at a brisk pace, but also make sure the audience is engaged and not ever confused. Your character should be flawed in several ways that way their adventure can allow them to better themselves. Alternatively your hero could start off perfect and be worsened by their journey. Have a character start and end the same person can work, but unless you know what your doing have characters go through an arc. But the most important thing in your story is the theme. It is the meat and potatoes of myths so it's a great way get it right.

   This was a very useful article. I always am looking for ways to improve my story writing, and having the myth formula be the framework of the story.

Sunday, November 22, 2015

This Week Sucked

We learned how to After Effects this week. I'm never using After Effects in a project. Premiere will service me right. It always does.


I can make blood... But I want make blood squibs. Do I put the blood in a zip lock bag with an M80?


The steaming turd on my breakfast this week was the relentless demos and tutorials! I'd rather be given a week to make a movie better than Shawshank Redemption!


On the bright side Fallout 3 is my Typography and Fallout 4 is my life.


Frozen could've been 2D!! What the butt Disney Corporation!! I'd forgive the contrived, stupid, nonsensical third act if it meant a movie that looked this good! http://www.hypable.com/frozen-2d-handdrawn-animation-concept-art/


When did 2d become toxic!?

I hope these articles aren't constant

Blue Sky Studios recently made the Peanuts movie. In 3d. The studio wanted to maintain the spirit created in the original comics and animations. To do so they examined the expansive archive of Peanuts stuff. Charlie Brown and his friends have eyes and mouths that tend to wander around their heads. Easy in 2d. Not 3d. Motion lines often swarmed characters in motion so the rigger got more work to do that evening. Nope, never mind. They just freaking drew some motion lines in 2d. But not the rest. Ultimately they did what they wanted and it's not hurting anything.
 This movie is, however, following is following a stupid trend. A trend that should be addressed. Addressed with a simple question. Why? Why is it in 3d? Who ASKED for it to be 3d? Who decided that 2d isn't allowed anymore? When did 2d become toxic? People do this stuff as an "homage" to the original 2d material, painstakingly rigging and modeling to get it right when they could just make it 2d? It's always 3 freaking D. Why? What's so bad about 2d? One could say that these attempts to match the 2d spirit is like a director shooting on film. I could see the parallel to paying respect to the old while moving forward... But what's wrong with 2d? It's cheaper! It's unique! Nothing emulates 2d better than 2d! Why the heck are 2d animated movies such a rare thing in this day and age when it's easier to make 2d than ever? 3d animation is fine, but I shouldn't have to learn French to enjoy a 2d feature length animation made in the 2010s! Why is 2d never an option? It really bums me out that 2d is dying when no one wants it to. It never can catch a break. Luckily it's alive and well on TV, but it's a damn shame that movies won't give it a fair shake.

Ambitious Ambience

Ambient sound is the most important factor in flesher out the background. If the ambience is quiet the setting will feel dead. So this article will slap the pecs of your chest into a soup of good audio quality. Environmental sounds come in 3 flavors. Transient sounds are what's obvious, the quick sounds like footsteps, a table being flipped, a car crash. Speech sounds aren't the important discussion we're paying attention to, be the mushy word soup of background charaters. Evolving sounds are an unchanging audio force, the backgroundiest background noise, crickets, a light bulb, a car engine. But how am I supposed to sounds? Shut up! I'll get there. When recording this junk keep distance in important, the closer you are to the sound the more important it is. To magnify the shock of a crowd, focus on speech ambience so the break is more jarring. When getting sound for a big setpiece like a shootout you'll need to record stuff separately. The gunshots, gore mushing, the shouting, glass breaking, running, bodies smacking the ground. Then you blend that crap and call it a day!
I am gonna be on the prowl for ambient audio shortcomings from now on! It gives an appreciation for that background stuff you normally don't notice, but your brain does. The tip on distance will be valuable, Brady Scream real close, everything else far as ****.

Sunday, November 8, 2015

Crazy Comments!

     This week I learned that Villa Maria has a Video program.

     I now must learn how to make blood squibs.

     The worst part about this week is that I couldn't shoot over the weekend.

    But I learned we have Wednesday off so I can Play Fallout 4 all day!!!!!!

    And now... a trailer for what is sure to be... the greatest movie in the universe... Samurai Cop... 2
https://www.youtube.com/watch?v=996zhYei9Xw