Saturday, November 22, 2014
Ads?
I found ads on my blog. I don't want ads on my blog. Why are there ads on my blog? Who put ads on my blog? Can I pick what ads are put on my blog? Why aren't I being paid for having ads on my blog?
Comment after a bunch of Days
We've learned how to audio this week. I'm looking forward to seeing everyone's 2D shorts! What was really frustrating was my vote for Jack on the tie didn't count! What the Heck! The highlight of this week was being able to voice act for some people! Now for the link https://www.youtube.com/watch?v=vqH9ewGZKdA This will help with drawing wrinkles on clothes
You're Using Reverences Wrong!
This story starts off weak telling me this came from someone remotely associated with that offensive pile of dung pretending to be an Indiana Jones movie. After that unpleasantry it states the usefulness of various types of reverences. It also sheds light on comic books, they are extremely good for dynamic posing, line-of-action, and staging, they shouldn't be ignored. It says that reverence should be used in most everthing, it is extremely helpful for getting the feel right. It highly stresses filming you or your friends doing the actions to get all the movements for your specific action you want to animate.
This article isn't groundbreaking in telling us something new, but it does reinforce the importance of using reverences. I have been terrible about using reverence this year. Perhaps I'll start with this 2D short! Or maybe not. What can I say? I'm lazy.
Thursday, November 20, 2014
Rode microphone product placement and some audio stuff too
So right from they get go we learn that virtually all sound in video is added in post production, why do they bother lugging giant mics to the set, I wonder. There's 3 basic categories for audio: Ambience - background noise to make the scene feel natural. Library effects - prerecorded effects for general purposes. And Foley - prerecorded effects for specific situations (props, footsteps, cloth, etc.) The origins of this post production sound stuff can be traced to Vaudeville, a type of theater where a snare drum emphasized actions by the performers. In the 20s a man named Jack Foley proposed watching the film and recording the sound live. Nowadays sound is mostly done by a dialogue mixer, a music mixer, and a sound effects mixer. While timing is important, modern technology allows us to fiddle with this, however, the feel of a sound has to be nailed, or it's just clunky and strange.
This just goes to show that audio can't be messed around with. It also shows that audio in film class is gonna suck. It shed light on some new techniques to use in audio work which could prove useful right now for the 2D short. This article, like others, has made me respect and enjoy more things based on their audio, but has also disappointed me in other things audio.
This just goes to show that audio can't be messed around with. It also shows that audio in film class is gonna suck. It shed light on some new techniques to use in audio work which could prove useful right now for the 2D short. This article, like others, has made me respect and enjoy more things based on their audio, but has also disappointed me in other things audio.
Monday, November 3, 2014
Sunday, November 2, 2014
Comment of the yada yada yada...
This week we learned how to work with the camera in AnimatePro. I'm ready to learn how to start voice-acting with a hidden microphone. What's annoying is that I couldn't go trick or treating. What was awesome was (what else?) the candy bowl! Now feast your eyes on this! https://www.youtube.com/watch?v=Hsjm5tNZBdA It's a 7 minute cartoon made by around 3 people with a more artistic style and smoother animation than most cartoons on TV. Kinda pitiful.
What scares Sigmund Freud?
Yay! A Video! So part of our fascination with scary things is our survival mechanism that gives scary movies such an impact. Funny thing is that the reaction comes from pretty much every part of the brain but the fear center. It also tackles the main attraction to horror, Tension, Relevance, an Unrealism. Tension provokes the most emotion, and is what makes things scary. A movie without tension regardless of genre simply falls flat because it feels like the stakes aren't raised and there is no danger or point to the adventure. Relevance can relate to many things, like the base fear of death, fear of something based in your culture, subgroups, or something personal. Without relevancy you're just sitting there waiting for someone to get hurt. Then unrealism, simply put fantasy violence is something we love, wither it's TV, video games, books, comics, movies, or what have you, fake violence is fun. Real violence on the other hand is really disturbing and makes people uneasy. No one likes real violence. Some theories on our love for scary movies are that it taps into our more basic animal instinct, I personally go with Aristotle who thought that our love for horror and violence came from the release of negative emotion, witch I can stand by, because violent games are what gets me through the tough patches of life.
Bory Stoard
An article that was short sweet and to the point. I'd tell you what it's about but you already know, so here's the summary: avoid flat staging, cause it's boring. Lay out grids to have a sense of location. Use layers of backround to create depth. Logically group people and make sure you can tell who's who. D on't make everything parallel, that's about as interesting as armpit hair. Keep sizes consistent, and embrace some empty space. Over the shoulder shots help with dialogue? After seeing one of Geoff's links of interest, I'm not so sure about that. they shouldn't look directly at the viewer unless they eat people. Character heights are like camera angles, it aids viewer opinion apparently. Motivate your shots. If you don't you'll end up with Birdemic: Shock and Terror. These tips are useful, but I probably won't use to many of these at the moment. Considering these are tips for a feature-length film company, and we're making minute long shorts by ourselves, I think we're allowed to cut a few corners. That said these tips are really good for placement and more so staging. I guess it depends on if you want a selection of keyframes to animate without fuss, or a collection of rough sketches that are little more than a guide of action and plot. To each their own, what ever works works.
Subscribe to:
Posts (Atom)